Author's instructionsTranslation - You are free to translate this mod to any other language, and upload to any language specific modding sites, provided you link back to my page here on the Nexus. You must also let your users know that I will not support the translated version, unless the issue they have can be reproduced in the original version first.This is both a usable mod, and a modder's resource. As a mod you can play it just fine, choosing a more roleplayer style start for the game.As a modder's resource, you can extend this mod by adding your own mod's weapons to the starting weapons lists or adding locations from you mod to the start location lists.This is NOT to be used in any compilation mods, or distributed or hosted elsewhere. Don't even ask, because I will just tell you no anyway.If you find any bugs, please report them in the comments section, as this is where they will be checked. If it's a very long bug report, then send me a Private Message instead.You are welcome to use my scripts as a basis for your own work.
You don't have to ask for permission, but I would like to know if my work helps you do something. If you don't understand any part of it, feel free to send me a PM to ask about it. 9/15/2012.
Fallout New Vegas Free
Mod Supported: New Vegas Uncut: Freeside Open. Mod Supported: RobCo Certified - New Vegas (v1.12 or higher. First Major Release. Updated any reported or caught misspellings, typos, or inconsistencies. Fixed Legion Victim to have the proper health removed.
Added slave collar to Legion Slave history. Updated the amount of ammo given for primary weapons. Should get about 40% more now. Enabled and finished Brotherhood starts. Brotherhood starts will not align you with a faction, as this presented storyline problems in the game. Fixed various starts not having locations in their start lists, which would result in the player getting stuck in the start shack.
Alternative Start Fallout New Vegas
More grenades will now be giving for explosive skill characters. Chance for weapon mods has been greatly reduced. Before, each mod giving would increase the chance by 6%, now it is a flat 12% for every chance and weapon.
Amount of special ammo has been increased slightly, it is no longer based on the chance of actually getting the ammo. Added an Autosave at the door, so that if anything gets messed up, you can quickly reload and try again. Added notifications to the door, Vit-O-Matic, and terminal to ensure that things are done in the correct order. Added check for NVSE, which will prevent mod use until NVSE is installed and detected properly.
Version 0.5. DESCRIPTION:Aren't you tired of starting with Doc Mitchell every time you make a new character? Don't you want more options to make Fallout: New Vegas into a better role playing game? Then this is for you.
Dynamic Alternative Roleplayer's Start allows you to not just create a character, but to craft a history and story for your character. Do you want to be a struggling gambler down on his luck? Got you covered. Ever wanted to strike out on the missions of the Followers of the Apocalypse?
SUGGESTED MODS:. by Me. Stops the DLC loaded messages from showing up using level checks and distance from DLC start locations. by The-Silenced. Adds the new weapons and armor to leveled lists to be distributed throughout the game instead of given away for free.
by Yukichigai. Lets you select any of the packs to be given to you. by Pintocat. Made specifically in response to Alt Start, this mod will stop all the tutorial messages about item condition, V.A.T.S., and other things that pop up at the beginning of every new game. KNOWN ISSUES:. Sometimes you can start with no weapons, or no clothing.
Simply reload the autosave to re-generate everything. Occasionally a character will be given two of the same type of weapon, as a side arm and primary weapon. Use one to repair the other:).
Due to the fact that this mod starts you out outside of Doc Mitchell's house, the DLC will consider your game started, resulting in their pop-ups ruining your start experience. I suggest you get a mod like to get around this. Ed-E might disappear in existing saves. The reason is currently unknown, but is being looked into. Not having NVSE will cause manifest in the Race menu not showing up when activated from the Terminal. And you will be unable to leave the shack.
This is not a bug, you don't meet the requirements. Adobe acrobat xi pro full version crack. Existing characters made prioer to 1.5 that have Reduced Sneak, Reduced Science, or Reduced Medicine will need to start over or do player.restoreav medicine/sneak/science 9999999 to get the stat fixed.Please report any other issues you come across, so they can be fixed or added here. INCOMPATIBILITIES:. NVEC alters parts of Quest VCG01, the same quest that Alt Start makes major edits to. Load Alt Start after NVEC, or just don't activate NVEC until you finish character creation and leave the start shack. Once past the start shack, VCG01 is finished and no longer running. Any conflicts will not matter then.
Any other mod that edits Quest VCG01. This is unavoidable in the design of Alt Start, and cannot be fixed without a patch file.
Probably TTW/RFCW. I'm not sure how they handle the game start anymore, though I do have TTW and plan on testing with it soon. Expect a patch at some point after that happens.
Resource Based Hacking and LockpickingI use this to make you 'spend' lockpicks/multitools for hacking/lockpicking, with skill increasing reducing the cost.Jsawyer Ultimate Editionto quote the page:This mod is a complete, from-scratch remake of the original JSawyer mod. It aims to stay as true as possible to the source material, and clean up any inconsistencies or errors there were, whilst generally refining things and improving compatibility with other mods.Jsawyer made a rebalance/gameplay tweaking mod, that is now redone in order to ensure better compatibility.Equipment Restoration ProjectRestores items/armors/weapons that were not implemented upon the finished game.
. 9/15/2012. Mod Supported: New Vegas Uncut: Freeside Open. Mod Supported: RobCo Certified - New Vegas (v1.12 or higher. First Major Release.
Updated any reported or caught misspellings, typos, or inconsistencies. Fixed Legion Victim to have the proper health removed.
Added slave collar to Legion Slave history. Updated the amount of ammo given for primary weapons.
Should get about 40% more now. Enabled and finished Brotherhood starts. Brotherhood starts will not align you with a faction, as this presented storyline problems in the game. Fixed various starts not having locations in their start lists, which would result in the player getting stuck in the start shack.
More grenades will now be giving for explosive skill characters. Chance for weapon mods has been greatly reduced.
Before, each mod giving would increase the chance by 6%, now it is a flat 12% for every chance and weapon. Amount of special ammo has been increased slightly, it is no longer based on the chance of actually getting the ammo.
Added an Autosave at the door, so that if anything gets messed up, you can quickly reload and try again. Added notifications to the door, Vit-O-Matic, and terminal to ensure that things are done in the correct order. Added check for NVSE, which will prevent mod use until NVSE is installed and detected properly. Version 0.5.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |